The humor there is mostly raunchy and cheesy edgelord humor and completely misses the mark. I've seen you complain about the writing time and time again comparing it to Borderlands but maybe you haven't played Borderlands in a while. Menus load right away on PC and fast travel and saves are like under a second. What do you mean being able to handle one quest at a time? You can get a waypoint for one quest at a time but you can do whatever quest you want, if you have it, at any time. Maybe it's a limitation limited by the crappy consoles you're playing on. Does anyone enjoy dealing with weight limits and juggling weapon and armor durability? Does anyone want to figure out which random bit of food is ideal to load into my healing vape for any given encounter? There were times that I think it might have been faster to run to my destination than to open the map screen, wait for the map, and load my destination in fast travel. The inventory screen is serviceable, but again, feels out of an older time we should have long passed. A map which, on my Xbox One X, was incredibly slow to load. Only being able to handle a single quest at a time, it made dealing with multiple quests in the same area a chore of manual discovery rather than simply placing markers on a map. The questing system is serviceable, but also incredibly limited. Companion AI and pathfinding are straight out of the early days of 3D. Even the large outdoor spaces felt small and isolated, and the cities and towns felt tiny and empty. In an age of endless wilderness in RDR2, having to load a tiny laboratory interior feels backwards. So many loading screens between areas, many of which weren't particularly large. Then there are the technological limitations that felt so arbitrary. It hooked me hard enough to not just beat it, but immediately start a second playthrough (Ask me how many big ass RPGs I've played through twice, the answer is 0) because I NEEDED to see more of the writing, the things I missed. People who love high quality writing should absolutely play Disco Elysium. But that conversation will suck to listen to because it will echo exactly what's going to happen on the larger scale with Disco Elysium and Outer Worlds. I can feel myself getting pre-annoyed at this year's Giant Bomb GOTY coverage, I can already hear Abby arguing with Vinny (who will be the only one on GB staff to play it, I'm sure) about how it's sexist and the writing is bad because she picked a 1 intelligence high physical character while Vinny tries desperately to convince everyone that it's actually the game with not just the best writing this year, but maybe ever.Īnd I usually don't give a fuck about these kinds of discussions on GB, I just have fun listening to them make a case for their games. I hate to keep bringing it up in a thread about a completely different game, but I feel like they're similar enough at a conceptual level (RPGs about story, world building and characters) that it warrants discussion, and I'm really afraid that a lot of people are just not going to try it. The Moonman shop guy is like the only character that gives me that wacky fallout vibe. Hell, even in the towns there really ain't much going on. But each world in TOW is so barren and dull outside of the towns. Like, you could encounter some crazy shit in fallout. And there are no fucking absurd shenanigans going on. I don't find much in the game to be funny. BUT MAN this game doesn't let it fucking go.Įdit: I'd say the writing is on par with the fallout games except for when it comes to humor and crazy outta this world type of shit. Like, yeah, corporations can do some fucked up shit IRL. People complained about Persona 5's "Adults BAD!" but this shit is next level. It is weird how much people actually like this shit. I've made no meaningful decisions since starting the game and not a single character has made a case for why I should give a shit about these cartoonish morons.Īgreed 100% and I don't think the writing really gets better.įrom the start I hated how in your face the "Corporation BAD!" shit was. Unless it really turns around at some later point in the game, it's just blunt and lacks anything resembling depth. The writing is simplistic and sophomoric, and the idea of anyone calling it brilliant really rubs me the wrong way. Another hour of "brilliant" writing that's just over-the-top anti-corporate satire hitting you in the face so fucking hard it's determined to break your jaw.
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